Star Trek Adventures RPG: Strange New Worlds – Mission Compendium Vol 2

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Strange New Worlds: Mission Compendium Volume 2 presents nine ready-to-play missions for Star Trek Adventures. Within this book Gamemasters will find the means to test their Starfleet officers while encountering a variety of strange new worlds and the lifeforms they contain. Solve the mystery of a viral plague among a population of aliens who attempted to remove the virus by constru…
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Strange New Worlds: Mission Compendium Volume 2 presents nine ready-to-play missions for Star Trek Adventures. Within this book Gamemasters will find the means to test their Starfleet officers while encountering a variety of strange new worlds and the lifeforms they contain. Solve the mystery of a viral plague among a population of aliens who attempted to remove the virus by constructing a mammoth artificial ring around their planet Explore an ancient doomsday seed vault on a barren, ice-covered world Investigate strange events occurring in and around a massive ancient skyhook gathering resources from a Jupiter-like gas giant Determine how two separate species might have been caught together in an extinction-level event Visit a strange disk made of hyperdense matter and attempt to survive the wholesome and lethal diversions it offers Defuse a potentially violent situation on a neutral pilgrimage world Encounter a renegade Ferengi on a planet with a sentient living ocean Respond to a distress signal from a doomed Vulcan expeditionary team Determine why a research facility in the Cardassian demilitarized zone has suddenly fallen silent This book requires the Star Trek Adventures core rulebook to use.

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